Does anyone know an easy way to draw arbitrary text in a Cocoa NSOpenGLView? I have a couple of constraints.
- The text on screen may change from frame to frame (for example, a framerate display in the corner)
- I would like to be able to select any font installed on the system at any size
From stackoverflow
Jay Conrod
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Have you taken a look at the Cocoa OpenGL sample code? It includes "a texture class for strings, showing how to use an NSImage to write a string into and then texture from for high quality font rendering."
From Hagelin
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