I am attempting to insert a Canvas3D object inside a Swing JPanel, but the code doesn't seem to be working (i.e. nothing happens):
Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
SimpleUniverse universe = new SimpleUniverse(canvas);
BranchGroup root = new BranchGroup();
root.addChild(new ColorCube());
universe.addBranchGraph(root);
universe.getViewingPlatform().setNominalViewingTransform();
canvasPanel.add(canvas);
What am I missing? The JPanel was created using NetBean's Visual Editor.
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Canvas3D needs a size passed to it; setting the preferred configuration from SimpleUniverse is not enough. In my case, that meant this code:
// 3D canvas initialization Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); SimpleUniverse universe = new SimpleUniverse(canvas); BranchGroup root = new BranchGroup(); root.addChild(new ColorCube()); universe.addBranchGraph(root); universe.getViewingPlatform().setNominalViewingTransform(); canvas.setSize(100, 100); canvasPanel.add(canvas);From Edward Z. Yang -
Probably you have to set a layout manager on the panel, which automatically expands the child components to the full area. A JPanel has a FlowLayout by default, which does not expand the child components. You could try a BorderLayout instead by calling:
canvasPanel.setLayout(new BorderLayout());Edward Z. Yang : Ah, that worked perfectly. Thank you!From Simon Lehmann
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